![]() ![]() (Swashbuckler) Your target can't make AoO against you.(Swashbuckler) Add your Charisma to initiative (if you want).(Swashbuckler) Sneak attack if no one else is within 5 ft of you.Expertise (double proficiency bonus in 2 skills).If you don't have advantage, you can still sneak attack the target if one of your other party members is in melee range.You only get 4 rounds of bonus 1d8 damage.ĭamage Potential: 4d10+2d6+20 (Attack, Extra Attack, Flurry of Blows, Sneak Attack).Second Wind (though 4-13 HP isn't that much at level 20).Action Surge gives high burst potential once per short rest.Maneuvers have utility effects (Battle Master).Superiority Die and Ki recharge on a short rest.(Attack,Extra Attack, Flurry of Blows, 1 damage dealing maneuver) Possible Damage: 4d10+1d8+24 up to 4 times between rests or you run out of ki. (Take Dueling and Battle Master or Champion) Because Hunter's Mark is a concentration spell, you risk losing the effect if you take damage.Every time your mark dies, you have to use your next bonus action to pick another mark.You need to use your bonus action to cast Hunter's mark which means you don't get your bonus unarmed or Flurry because it requires a bonus action, only your 2 attacks +2d6 (+1d8 if you have CS and target is below max HP). You don't get the full effect on the first round. ![]() Hunter's mark only recharges on Long Rests and might be ended earlier than intended if you fail a concentration check.Ranger class features are nice to have for adventuring.You can hit 1 additional target for 1d10+7 each.Bonus 1d8 if target is under its max HP, even if you don't have ki or Hunter's Mark.Even if you are out of ki and Hunter's Mark uses, you still get Dueling bonus to weapon damage.Up to 3 hours of use split into up to 1 hour increments 3 times per long rest.Possible Damage: 4d10+4d6++24 for 3 hours (Attack, Extra Attack, Hunters Mark x4 (each weapon attack) ) (Take Hunter's Mark, Dueling, and either Colossus Slayer or Horde Breaker) Because of that, I'll list some options and give the pros and cons of each. I have few ideas based on your criteria but the best option really boils down to the situations the party finds themselves in and how the party functions in combat. ![]()
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